Lumberjacked gameplay screenshot

Project

Lumberjacked

Game & Narrative Designer — IGAD

Lumberjacked is a co-op party game about flinging everyday objects — including your friends — to solve puzzles and bop sleepy enemies. We built it in the third year of IGAD over six months.

During pre-production I focused on keeping the co-op gameplay light-hearted and fun. Once that was locked, I moved into building out the world and its narrative: setting the tone through character personas, writing the main story and dialogue, and telling more of the story through level and set design.