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Work For Hire

Combat Demo

Technical Game Designer - Work For Hire

This project we created in Unreal Engine in about three to four months. I was responsible for various implementations, such as the combat design and the score system. In the game you have to score the high-score by defeating enemies and collecting orbs. As there was a timer, a lot of it was about finding optimal speedrun routes that would yield the most orbs, as there were also static orbs hidden throughout the level that would net a lot of points.