Project

Project Necromancy

Graduation project, Project Lead & Game Designer

Project Necromancy was my graduation project, built from scratch with Dirk de Kok over five months as a proof of concept in Unity, with a team of six. Coronavirus had made internships hard to come by that year, which is what pushed me toward building something of my own instead.

The concept is a necromancer power fantasy inspired by classes from Warcraft III, Diablo II and Path of Exile. I led the project and was responsible for most of its design, from controls and camera to enemy, minion and AI design.