Graduation Project

Project Necromancy

Graduation project, Project Lead & Game Designer

Project Necromancy was my graduation project, in which I wanted to make a small-scale, indie game in Unity. We built it from scratch over five months as a proof of concept with a team of three. Coronavirus had made internships hard to come by that year, which is what pushed me toward building something of my own instead.

The concept is a necromancer power fantasy inspired by the necromancer class from Warcraft III, Diablo II and Path of Exile. I led and managed the project and was responsible for most of its design, from controls and camera to enemy, minion and AI design. I also did much of the implementation work, such as animations, VFX, destructibles, health systems, the UI/HUD and more.

Play the proof of concept over at itch.io!