Warhammer 40,000: Shootas, Blood & Teef
Game Design & Level Design — Rogueside
During my internship at Rogueside, I worked on Warhammer 40,000: Shootas, Blood & Teef, a 2D run-and-gun platformer from the makers of Guns, Gore and Cannoli, built around an Ork invasion of a hive city.
I split my time between game design and level design, and spent a lot of it making the combat feel as punchy and over-the-top as the Warhammer 40K license demands — tuning VFX, gore, and SFX until every kill felt satisfying.
Alongside the hands-on design work, I helped restructure the project and set up pipelines that were still missing, making it easier for the rest of the team to iterate.