Project

Zeil

Personal project, built alongside IGAD

Zeil is a sea-faring mobile adventure game I built with one other developer in half a year, alongside my studies at IGAD. I was responsible for the gameplay design, quests, and the 3D low-poly assets — all made with free tools like Blender and GIMP.

Zeil placed in the Top 4 games at the White Nights Conference.