Roy Bomhof
Technical Game Designer Freelance Unreal Developer & Founder at Radical Wizard
Hi, and welcome! I'm Roy, a technical game designer that loves making a game feel great. My portfolio is under construction, but feel free to look around as I fill in the missing pieces.
This game started as a personal project to train my AI skills, but is now turning into an actual game! In this four-player co-op game you relieve humans of all their shinies by sneaking around, climbing over roofs and creating a path if one doesn't exit. Use a wide variety of goblin tools, such as bombs, bouncing mushrooms, lockpicks and more!
This project was created to make one mechanic (throwing a knife) feel as good as possible and to be able to showcase some of my work, which previous jobs didn't allow for. I eventually expanded it with some more mechanics that feed into the power fantasy of being a knife-throwing (and manipulating) vampire!
The Combat Demo is a project for a client that we made in about four months. I worked as a technical game designer, responsible for much of the design and implementations.
Jan 2022 Game Jam Serious Business
I worked as a game design intern at Rogueside, where I was mostly responsible for improving the game feel, through additions such as VFX, SFX, blood gore and screenshake. The good stuff!
Project Necromancy was my graduation project, which was made in Unity. It's about the power fantasy of playing a necromancer, in which you can revive all the human enemies you defeat as undead.
Zeil is a sea-faring mobile adventure game I built with one other developer in half a year, alongside my studies at IGAD.