Portrait of Roy Bomhof

Roy Bomhof

Technical Game Designer Freelance Unreal Developer & Founder at Radical Wizard

Hi, and welcome! I'm Roy, a technical game designer that loves making a game feel great. My portfolio is under construction, but feel free to look around as I fill in the missing pieces.

Game
GOBLINS! GOBLINS! GOBLINS! September 2026

This game started as a personal project to train my AI skills, but is now turning into an actual game! In this four-player co-op game you relieve humans of all their shinies by sneaking around, climbing over roofs and creating a path if one doesn't exit. Use a wide variety of goblin tools, such as bombs, bouncing mushrooms, lockpicks and more!

Personal Project
Project Knives March 2025

This project was created to make one mechanic (throwing a knife) feel as good as possible and to be able to showcase some of my work, which previous jobs didn't allow for. I eventually expanded it with some more mechanics that feed into the power fantasy of being a knife-throwing (and manipulating) vampire!

Work For Hire Ascenders Combat Demo banner art
Combat Demo September 2022

The Combat Demo is a project for a client that we made in about four months. I worked as a technical game designer, responsible for much of the design and implementations.

Jan 2022 Game Jam Serious Business
Internship Warhammer 40,000: Shootas, Blood & Teef banner art
Warhammer 40,000: Shootas, Blood & Teef August 2021

I worked as a game design intern at Rogueside, where I was mostly responsible for improving the game feel, through additions such as VFX, SFX, blood gore and screenshake. The good stuff!

Graduation Project
Project Necromancy May 2021

Project Necromancy was my graduation project, which was made in Unity. It's about the power fantasy of playing a necromancer, in which you can revive all the human enemies you defeat as undead.

Personal Project
Zeil November 2020

Zeil is a sea-faring mobile adventure game I built with one other developer in half a year, alongside my studies at IGAD.